Gaming

K/D Ratio Calculator

Work out your kill-to-death ratio from kills and deaths, plus optional kills per game, with a clean result when you finish deathless.

K/D ratio
2.50
Kills per game

K/D is kills divided by deaths. Above 1.0 means you're getting more kills than deaths. Add games played to see your average kills per match.

How it works

Your K/D ratio is just kills divided by deaths. Go 30 and 12 and you land at 2.5, meaning you're getting two and a half kills for every time you go down. Anything above 1.0 is a positive game.

Dying zero times breaks the division — you can't split by nothing. When that happens we show your raw kill count as the ratio and flag it, since a deathless game is really a perfect run rather than an infinite number.

Drop in the number of games you played and you'll also get kills per game, which is a fairer read on a long session than a single match's spike or slump.

Frequently asked questions

What counts as a good K/D?

It depends on the game and mode, but 1.0 is break-even and anything above it means more kills than deaths. Competitive shooters often treat 1.5 and up as strong, though objective modes reward playing the point over padding kills.

What happens if I had zero deaths?

Dividing by zero has no real answer, so instead of showing infinity the calculator displays your kill count as the ratio and notes it. A 20-kill, no-death game reads as 20 rather than an error.

Is K/D the same as KDA?

No. K/D ignores assists, while KDA folds assists in with kills before dividing by deaths. For team and MOBA games, KDA usually paints a truer picture — there's a separate calculator for it.