KDA Calculator
Calculate your KDA — kills plus assists divided by deaths — the standard performance score in MOBAs, with a clean result for deathless games.
KDA adds your kills and assists together, then divides by deaths. It's the go-to score in MOBAs like League and Dota because it credits the setup work, not just the finishing blow.
How it works
KDA takes your kills and assists, adds them together, then divides by deaths. An 8/4/14 line becomes (8 + 14) / 4 = 5.5. It rewards the player who set up the fight, not only the one who landed the last hit.
That's why it's the go-to number in MOBAs like League of Legends and Dota 2, where a good support might rack up assists all game while barely touching the kill column. K/D alone would sell that game short.
If you somehow never died, dividing by zero doesn't work, so we show kills plus assists as the score and say so. It's the honest way to represent a flawless, deathless game.
Frequently asked questions
How is KDA different from K/D?
K/D is only kills over deaths. KDA adds assists into the top of the fraction, so it captures the value of helping secure kills even when you don't get the final blow. For team games, KDA is usually the fairer measure.
What's a good KDA?
Anything above about 3.0 is generally solid in a MOBA, and supports often post much higher because assists pile up. But context matters — a 5 KDA in a loss means less than a 3 in a hard-fought win.
What if my deaths are zero?
There's no dividing by zero, so instead of an error the calculator shows kills plus assists as your KDA and flags it. A game where you never died is treated as the clean sweep it is.