Gaming

Damage Per Second Calculator

Calculate weapon DPS from damage per hit and fire rate, plus time-to-kill against a target's health pool to compare guns and builds.

DPS
280
Time to kill
0.36 s

DPS is damage per hit times how many hits land each second. Enter the target's health and we'll estimate time-to-kill, assuming every shot connects.

How it works

DPS is damage per hit multiplied by how many hits you land each second. A weapon doing 28 per shot at 10 shots a second puts out 280 DPS — the sustained damage that decides how a gun or ability really performs.

Raw per-hit damage can be misleading. A hard-hitting but slow weapon often loses to a weaker, faster one over a full second, which is exactly what DPS exposes. It's the fair way to line up two very different loadouts.

Enter a target's health and we divide it by DPS to estimate time-to-kill — how long it takes to burn through that health if every shot connects. Lower is deadlier, and it's the number that wins duels.

Frequently asked questions

Does this account for missed shots?

No — it assumes every hit lands, so it's a best-case ceiling. Real accuracy, recoil, and reloads pull your effective DPS below this figure, but the theoretical number is still the cleanest way to compare weapons head to head.

What about headshots or crits?

Plug in your per-hit damage with the multiplier already applied. If a headshot does double, enter the headshot damage to see your DPS and time-to-kill when you're consistently hitting the head.

How is time-to-kill worked out?

It's the target's health divided by DPS. At 280 DPS against 100 health, that's about 0.36 seconds of continuous fire. It ignores reloads and travel time, so treat it as the fastest possible kill.