Gaming

FPS Sensitivity Converter

Convert your mouse sensitivity between FPS games so your cm/360 stays identical, with presets for popular titles and a custom counts constant.

From game
To game
Equivalent sensitivity
1.273
cm / 360°
40.8 cm

cm/360 is how far you physically drag the mouse to spin a full circle in-game. Keep that distance identical and your aim carries over between games. We rescale the in-game sensitivity number so the sweep stays the same at your DPI.

How it works

The thing that actually decides how your aim feels is cm/360 — how far you physically drag the mouse across the pad to spin a complete circle in-game. Two games can show wildly different sensitivity numbers yet feel identical if that distance matches.

Each game turns the view by a different amount per mouse count, so the raw sensitivity number isn't portable. Pick your source game and sens, choose the target game, and we rescale the number so the physical sweep stays the same at your DPI.

Behind the scenes it converts your source sens into a cm/360 using the game's counts constant and your DPI, then solves for the target game's sens that reproduces that exact distance. Match cm/360 and your muscle memory comes with you.

Frequently asked questions

What is cm/360 and why does it matter?

It's the centimeters of mouse movement needed to turn a full 360 degrees in-game. It's the one number that stays constant regardless of title, so matching it is what actually makes your aim transfer between games.

Why do I need to enter my DPI?

DPI sets how many counts your mouse reports per inch of movement. Together with the in-game sensitivity it determines the real-world distance for a 360, so the converter needs it to compute and preserve your cm/360.

My game isn't in the list — can I still convert?

Yes. Pick 'Custom' for the source or target and enter that game's counts constant (degrees turned per count at sensitivity 1). Enthusiast communities publish these values for almost every shooter.